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I can excuse myself this week. As well as working last weekend ( where I got a bit done, a launch / intro screen ), work has just been generally busy in the week, and I’ve had two job interviews ( one for jagex, kek ( I really want it ( more brackets~)))
Working this weekend too, although I do have some ideas of some powerup system to implement.
Still haven’t made any art post-placeholder yet really. If this game had a following I imagine that would be a running joke. Luckily it does not.
So a slow week for gamedev. Since the gamedev network was started by pixel geisha, I’ve followed a bunch of people. The general rule is going to be I’ll follow back any gamedev related blogs.
also for some reason spacetumor.com doesn’t work sometimes so this blog remains inaccessible for no reason. woo
here’s to another week, cheers.
I saw thepixelgeisha post this and i figured it’d be a good intro to this new blog. So, hi!
Nickname: tetra is the handle I use online for a few things
Catchphrase: I don’t have one, but I really like the phrase “Just Like, Make Game”
Favorite genre of game: RTS
Last game played: My own, if you can call that a game at this stage. Real game though, the last game I played was modded Company of Heroes.
Last game played to finish: Trine 1
Favorite game ever (pick one!): Always too many to choose from. Populous the Beginning.
Do you dev on a Mac or PC: PC
Programs you use: Game Maker, Photoshop, notepad and Paint. http://www.bfxr.net/ for generating placeholder beeps and boops.
How many video games you have made: Commercially and released in a playable ‘actually a game’ state, one of my own design and two others. I made a game called Terraslam at University that was released on iOS and I’ve worked on two Social games on Facebook, one about teddy bears (Me to you My Place) and the other about puppies. I’ve made countless tiny games and small projects though.
How many games you are working on currently: One, Machine Nun.
Are you an artist, programmer, designer, etc: I would say designer because i have the most fun thinking up mechanics, I struggle making art I’m happy with and I haven’t been programming long at all to call myself a programmer, even though I really enjoy what programming i do and solving problems like that.
When do you work on your game: I make the biggest leaps during weekends, but I design mechanics during the day at work and during the commute in a scribbly notepad.
Most-visited websites: AGDG on 4chans /vg/ , tumblr, Gmail. My browsing is very centralised now that I think about it. I stay away from most types of media. Since I started working for Amazon, I go on there a lot because I get free streaming!
Real-life super power: Super clumsy power
Super power you wish you had: Fast learning
Real-life weakness: In real life I am shy.
If you could be any video game character: Some sort of Wizard. I liked the wizard in Trine.
Average hours of sleep a night: I get to sleep past 12 and wake up around half six on weekdays, around 8am weekends
Passions besides game developing: The paranormal.
Your life as a video game, title it: Currently, ‘Every day the same dream’ hopefully ‘Rez’ at some point in the future